A key principle of the live-service design is server-authoritative data. This means that persistent player data needs to be stored in a remote database, not the player’s local machine. One especially heavy piece of our backend architecture that made this possible was the inventory service. The term “inventory” here is a bit overloaded given just how many of the game’s systems use it. In Towerborne nearly every piece of persistent player data is part of the inventory. Beyond traditional inventory items like weapons and gear, the inventory also includes stats, quest state, conversation history, achievement progress, and more.
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,这一点在Line官方版本下载中也有详细论述
最后是 Thumbs.db 文件。Thumbs(缩写自 thumbnails)即缩略图数据库,这是一种 Windows 系统文件,采用 OLE 复合文档结构。它用于储存文件夹中图像和视频的缩略图预览缓存,以加速 Windows 资源管理器对缩略图的加载。
print(f"Saved: {item}")
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